Systems behind the spectacle.

Real-time animation systems, media-server shows and permanent installations for the spaces people remember.

London MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse ProjectLondon MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse ProjectLondon MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse ProjectLondon MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse ProjectLondon MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse ProjectLondon MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse Project
01Capabilities

Content, systems, spaces.

02Selected work

Built to run.

All work →
03Proof
145Mpixels on one canvas, FutureStore London
100sof artists a year at The Warehouse Project
—media-server outputs on one show
—hours of installed run-time
04Process

Concept. Design. Build. Run.

01

Concept

We start with the space and the audience, not the screen. What should people feel, and where do they stand?

02

Design

Previs, look development and the signal path. You see the system before anything is built.

03

Build

Content, real-time engines and server programming, all in-house and all tested against the real pixel map.

04

Run

We operate the show or hand over a system built to run for years, with support that doesn't disappear after launch.

05Toolkit
disguisePixeraNotchTouchDesignerUnreal EngineResolumeHoudiniCinema 4DRedshift