Systems behind the spectacle.
London MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse ProjectLondon MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse ProjectLondon MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse ProjectLondon MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse ProjectLondon MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse ProjectLondon MuseumRed BullTyler, the CreatorRenaultXboxAudiEmpire of the SunThe Warehouse Project
01Capabilities
Content, systems, spaces.

Systems 01
Real-time and generative animation engines that respond, evolve and never loop the same way twice.

Shows 02
disguise and Pixera design, programming and operation, from festival stages to touring productions.

Spaces 03
Permanent large-scale installations for hotels, museums and buildings, built to run for years.
02Selected work
Built to run.
All work →03Proof
145Mpixels on one canvas, FutureStore London
100sof artists a year at The Warehouse Project
—media-server outputs on one show
—hours of installed run-time
04Process
Concept. Design. Build. Run.
01
Concept
We start with the space and the audience, not the screen. What should people feel, and where do they stand?
02
Design
Previs, look development and the signal path. You see the system before anything is built.
03
Build
Content, real-time engines and server programming, all in-house and all tested against the real pixel map.
04
Run
We operate the show or hand over a system built to run for years, with support that doesn't disappear after launch.
05Toolkit